![]() Most operable rooms receive a benefit if you allocate the right dwellers. Most dwellers are nothing 'special,' but once in a while, you might get one or two with an above than average stat. Assign men and women to the living quarters, and in less than a day you will get some new vault dwellers. The quickest way to do that is to have babies. However, the most exciting rooms are locked and only become available as your population grows. Besides the occasional radroach infestation or raid, your shelter is somewhat self-sufficient if you only build and manage these three basic facilities. The primary aim is to keep the shelter functioning by balancing your workforce between water treatment, electricity production, and food supply. However, the setting is such that there are plenty of reasons to remain invested for a long time. Since the Fallout franchise is just treading on the borderline of being a cash cow for Bethesda, but not quite, my interest was piqued because of two things: It's not another first-person shooting RPG and, secondly, it reminds me of the base building gameplay in Firaxis' gem of a game, X-COM.Īs a veritable "free" game, there is no ultimate goal in Fallout Shelter. That until I caught wind of a base management game in the Fallout universe. ![]() "Never again," I said like a veritable tribesman. ![]() I remember my massive disappointment of playing the Dungeon Keeper game for Android. The Freemium model usually destroys any semblance of quality in a game, no matter its pedigree. ![]()
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